More Ideas for Ace Combat 7
With E3 behind us, I've been thinking about what a new Ace Combat might benefit from. For your consideration, another set of suggestions and ideas of Ace Combat 7.
First, Proving Ground is my idea for a host of even more “arcade-style”
gameplay. The idea is that Proving Ground would be a separate mode. Here, there
are a number of events. For example, target practice – you get a time limit and
you can use any plane you like to compete to clear a set number of targets the
fastest using only your guns, or some variation therein based on a single
weapon option (only missiles, only 4AAMs, etc). Or, air race – you have a
preset course of rings/flags that you have to clear in order, and you compete
for fastest time. Or, drag race – two players start on adjacent runways and
have to race to take off and climb to a given altitude. The idea is that
anything that goes into this mode is a short sort of mini-game type event –
something you’d probably do in an old-school arcade game or finish in only a
couple minutes. Some events here would be head-to-head, PvP-type events, while
others would be leaderboard-type events, or maybe even a mix of the two.
The second idea I had involved tournaments in general. I
think the standardized format they’ve adopted now makes a lot of sense. Instead
of a bunch of tournaments that start and stop on different days, last different
lengths of time, etc., have just two main tournaments a month, with special
shorter tournaments intermingled every other week, and award tickets/medals
that can then be redeemed at leisure from a broad library of available items. It
is predictable, it is less maintenance-intensive than the previous tournament
system, and as the library grows, it ensures that players can get what they want
most at any given time, be it the new plane that was just added for the newest
tournament, or that emblem that was added a couple months ago.
Next, Ban List. You don’t have to call it that, but that’s
what it is. This idea might need more work than PA can put into the game
themselves, as I’m not familiar enough with the online system to know if any
limitations exist on the PSN side of things (I don’t play any other online
games). But the idea is simple. You can populate a list of other players,
similar to the way you populate your PlayStation friends list, that aren’t
allowed to join your rooms, or aren’t selected for you when searching out rooms
via Quick Match or Room Search.
The reasoning here is extremely simple – we all know there
are players who either make things difficult by way of their usual actions (the
MPBM spammers blinding everyone constantly in Raids, the Zombie room hosts), or
who regularly boot players, or other such issues. And let’s face it, the last
thing we want to do is keep a little black book of these folks to search
through whenever you join a room or someone joins your room, or try to remember
their names. Or even more, we don’t want to waste time with such folks entering
a room and taking up a spot when neither side is really interested in having
the other in a sortie and will just leave or get booted. If we could just have
a list of such folks, then at the outset they’ll just be excluded from being
allowed to enter the room in the first place. Baring the earlier mentioned
technical issues, an acceptable limitation would be for this to only apply if
you or the person on your list is hosting a room.
In line with that thinking, allow for more refined
restrictions to rooms. So, not just the above or below 1500 CST for a plane, or
ambiguous wide or narrow band relative to MR. I’m talking about something like
a sliding scale for applicable plane CST, plane levels, weapon levels, player
MR, setting what planes and/or weapons are allowed – near complete control over
the makeup of a room. Additionally, as far as MR goes, there should also be a
firm rule that ties room settings to MR unless a party is invited into a room.
For example, if you’re a 1900 MR player, you cannot set your
room policy to “Beginners Only” because you are no longer a beginner if you’re
all the way up to 1900 from 1500. You can’t set the policy to “Beginners
Welcome” unless you have an aircraft set where your aircraft, its level, its
parts, are all within a reasonable range of what can be expected for a real
“beginner” that has joined the game. And, in line with the requested features
above, you can’t set the lower limit for permissible MRs too far below your MR
when setting up the room. I think I’ve stated somewhere in the past that setting
the lower limit to about 150 makes sense (ex, your MR is 1900, the lowest MR
that can join your room is 1750. There would be no lower limit, per se, because
there would be a floor on MRs of 1500 (or whatever new scale they come up with).
This idea does need work, however, since I think some
accounting must be taken for changes in MR during the course of multiple
missions – does the limit/range float with your MR, or is it static for as long
as you stay in the room? Does a player get automatically booted if after a
mission their MR falls outside of your assigned range? Lastly, there should be
an exception to these MR rules for invited players. In other words, no matter
what your room settings are, if a player is invited, they can enter the room despite
MR. All other rules still have to be followed, however, regarding limitations
on aircraft sets, parts, etc.
Speaking of invites, invites should include a list of the
room conditions. Rather than a blank invitation, why don’t they already tell
you at least what the room policy is, how many players, what map the room is
on? As it stands now, you get an invite, unless you directly talk to the person
inviting you, you have no idea what map they’re on or anything. A quick
heads-up in the invite itself would be extremely convenient.
Lastly, for now, add about 5 seconds to the aircraft set
selection screen when a mission is getting underway. This is just a minor
preference tweak. Sometimes a mission is ready to go and I have a different set
I want to use than the ones I’ve been using already. Unfortunately, I have many
sets of the same planes but with different part/weapon load outs. It’d be nice
to have a few extra seconds to figure out which one I actually want to use for
the mission without the mad dash through my 7 or 8 sets per three main roles.
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